Just some things I have learned over my short time as a healer. This may be expanded into a guide if there is need for it XD.
Good Cross Class Skills:
WHM -
Swiftcast
Surecast
Virus
Eye for an Eye
SCH-
Swiftcast
Stoneskin
Cleric Stance
Surecast
Other Random Notes
-I highly recommend doing a dungeon as a DPS first before queuing as healer. Most parties expect their tank/healer to know what they are doing before hand. Knowing where to stand and when/how to dodge is super critical to not dying (i've been raged at a lot ._.) If you don't mind the run being 'spoiled' for a first run watch these videos from Mizzteq to get a good idea of what is going to happen. If you don't want the run being spoiled...yeah queue as DPS and learn that way XD.
-In lower level dungeons, try to throw in some DPS as to avoid twiddling thumbs for a good 30 minutes. *Most* of the time you will be poking Physick/Cure I and that will be the entirety of your healing. This is true up until maybe Brayflox (or a bit after depending on your lvl/gear).
-Use the first few pulls to basically judge your party. If the tank is dying horribly to two or three enemies and the dps are slow, prep yourself for super long and usually stressful boss fights. I would also recommend keeping the tank topped off at 90-100% health. If they take zero damage, you can probably comfortably let them get down to 25-50% health before healing them.
-For WHM, your mana management is crucial. Free Cure/Overcure are your new best friends. Try to time big heals when they are up and only spam CureII/CureIII without them if absolutely necissary. Else you can kiss all your mp goodbye XD.
-For SCH, Eos is great for nuke heals and Selene is more about buff/debuff control. If you are in lower level runs remember that you get level synced and Leeches may not be available to you. However Selene's skill Fey Caress can remove debuffs as well and could potentially be a lifesaver if the enemy is packing stacks of poison.
-Try to remember to keep your stacks of Aetherflow up as a SCH. It is crucial to your mana management, as well as some of your bigger heals. As for lower level dungeons I usually spam Drain with my stacks if I need the mana as there are few big heals that are available to me. In dungeons that require more healing I tend to use the stacks for that and rely on the mp boost from just using the Aetherflow skill.
-Don't be discouraged by rage. Yeah it seems a bit redundant to mention but as with a lot of mmos, the healer or tank will get raged at if the party dies. Doesn't matter if that BLM cant be bothered to move out of poison pools or the DRG sits in front of the boss. 80% of the time you will be blamed. Just gotta shake that off and move on. You are either learning, therefore its totally understandable, or you were doing your job to the best of your ability and the party comp just didn't work out. :D
Tuesday, October 6, 2015
SMT: Imagine Destiny Guide
Overview
Destiny is a 5 minute run that you can do once every hour. To start the run talk to Yagimiya in any of the major cities:
Home 3 [18,20]
Babel [23,19]
Arcadia [20,21]
Souhonzan [16,23]
Protopia [20,21]
You get items put into a special depo by killing demons within the run. In order to benefit from the run you must fill all 100 spaces within this "destiny depo". Once you reach 100, items will be overwritten. If there is something in your depo that you want a chance at be sure to avoid overwriting it!
Demons
Demons spawn (and respawn) in three different groups based on alignment. Note that the demons will always spawn in groups of four and will only re spawn when all four within that group are killed.
Law
Tao Tie
Raksasha
Baphomet
Cyclops
Neutral
Mothman
Empusa
Incubus
Bicorn
Chaos
Forneus
Choronzon
Ghoul
Decarabia
Special Demons
Special demons spawn at 3:00 remaining and 1:00 remaining be sure to keep an eye out for them!
Jack Frost
-200 macca papers in Destiny Box
Black Frost
-200 mag presses in Destiny Box
King Frost
-2 Ymir Bones
Myo-Ryo
-If not killed within 30 seconds ENTIRE DESTINY box is cleared
Will-O-Wisp
-If NOT killed in 30 seconds gives items in destiny Box.
Mitamas
If you clear the floor twice the four Mitamas will spawn
Aramitama -weak to fire
Nigimitama -weak to ice
Kushimitama -weak to electric
Sakimitama -weak to force
All four mitamas resist almighty based damage, and all other elements minus the one they are weak against. Killing all four will grant a 1 minute buff that slightly increases the chance of better items in your destiny box. Also killing them grants points toward a free silver coin. Each successive kill of the four Mitamas raises this chance.
Rewards
Each demon you kill will give anywhere from 1 to about 5 items in your destiny depo ranging from basic consumables to data tickets, weapons, item pieces.
If you manage to fill all 100 slots in the destiny depo talk to Yagimiya and click the first option, and she will give you one RANDOM item.
You can increase the number of items given to you by using coins
Silver coin
-Allows you to have 1 extra randomly gifted item
Gold coins (CP)
-Allows you to have 2 extra randomly gifted items
Dart (CP)
-Allows you to choose one item in your depo.
Daily Rewards
Each day the Yagimiya will give you a "destiny buff" which increases player and demon's STR, SPD etc by 25 for 30 minutes.
Also you can daily get an item by clicking the third from the last option, as depicted below, and Yagimiya will give you one item from a set list. The items will rotate in order listed below.
- Incense of Experience (1Day, Non-Trade)
- Incense of Experience (Demon 1Day, Non-Trade)
- Jack Card
- Ripe Watermelon
- Jewel Box x10
- Queen Card
- Mandala Carrot
- Incence of Experience and Protection (Demons) (3x)
- King Card
- Choice of a x24 Card
-The ability to use at least two elements at lower levels is advised. Electric and Force is my preferred elements on a starting demon as they will kill anything in the run. (Minus mitamas)
-At lower levels focus on killing/re spawning the neutral demons. They are all weak to electric minus the incubus but a good mazanma will take him out.
-Always keep an eye on your timer. Having skills on cool down or having some demons half killed and aggroed to you can cost you a special demon spawn.
Notes:
Pictures coming soon :D
Some information updates soon :D
Info pulled mostly from observation or researched here.
SMT: Imagine Demon Guide
In any SMT game, demons are one of the key things that sets the franchise apart from the others. Imagine is no different. Now before you pull a Dia and say "well I don't care about my demon" I recommend reading on to learn more about them first.
Choosing your demon:
So lets start with the basics. Currently there are about --->300 demons<--- in the game (give or take a few), not including variations. That's a lot of demons. So your first question might be: Where do I start? What demon should I get? Well there are some questions to ask yourself first. Have you chosen a class? What is your play style? Your demon should compliment your play style and cover your weaknesses. For example typically you would want:
Melee:
Massive healing demon with some buffs and some crowd control to keep demons away from you.
Mage:
Some basic heals with some damage. Depending on your class of mage, DD wants heals while shotmage probably wants some extra damage/buffs
Gunner:
Similar to mage, however usually you want something to push everything away from you so you can blow a hole in its head :3
Enhance:
Very basic heals if any, with strong nuke skills. Your main damage is from your demon because....your a healer.
Note: You can really make any demon you want these are just suggestions :3
Features:
Features play a huge role in which demons are better than others. For example, a healer Pixie is not necissarily as good as an Elf healer because the Elf has a feature which boosts curative power. The English wiki features page *should* be up to date. But its best to cross reference between the actual demon page and the features page. (If something is missing please let me know and I can fix it)
Next step in choosing your demon is choosing your alignment. Basically whichever alignment gives you the most boosts in terms of soul stones and tarots. You want a demon within this alignment for something called Summon Synchro. When your demon is contracted or above they get a damage boost. The more your demon likes you, the more boost you get. Remember to keep re-summoning your demon as this boost only lasts for 30 minutes.
Fusing:
When fusing your demon try to plan out all the skills you want on it first. With WILDCAT (WC) runs, you can get skills using SP but it would be best to start with a set of skills you can run with for a while.
Check out the --->fusion<--- page to see how to fuse demons. If you need help planing a demon feel free to leave a comment here and I can help get you a path. (More info in the FAQ)
Keep in mind some demons require trifusion and/or have plugins. Certain demon plugins are a pain to get so If this is your first demon, consider starting with a non-plugin double fusion one.
Rebirth:
Now that you have your demon, its time to start on the road of making them op. The first step is through rebirthing. Check out the --->rebirth<--- page on the wiki to get some basics about rebirthing.
If this is your first demon, you should be good rebirthing 4 times in the paths that matter for your demon. If you want to max out your demon feel free :D
NOTE: Its a good idea to finish however many rebirths you want in each path. Its fairly expensive to move between rebirth paths as you need the runestones for that level plus the levels, and the money. For example if I want to move between R3 Pertho to R3 Tiwaz I would need 60k Macca, 5 Tiwaz Runestones, and 40 levels on the demon.
Typically, you want to rebirth your demon into their "final" path last.
Lets take a look at an example demon:
Atropos is pretty obviously a mage, therefore I want to have her end in Perthro as it will give the most spell stat boost as you level. So where do I start? Typically I start in Sowilo. Its an all stats boost which is a decent place to start. After typically you want to rebirth her into Wyrd as her mp pool is decent but wont hold up in longer WC runs.
After the Wyrd rebirth her into the other things that raise the spell stat, and then rebirth her finally into Pertho. Then tadaaa~ your rebirthing is done.
NOTE: If you plan on mitamaing the demon, you will want to get to rank 8 in all the rebirth paths. This includes the things you typically would not need (ie Tiwaz on a spell demon). As far as I know you need to have max R8 before you Mitama to make the best use of it.
Soul Points:
So you have 8 skills on your demon. Your done right? Usually, not quite. Through WC runs you can get really good passives with SP. Once again ---->click this<---- and get some reading done. Those passives are pretty great.
Using our example I can then change Atropos's skills to be:
Prominence, Tornado, Cocytus Pain, Overkiller 3, Overkiller 2, Hot Pursuit 2, Satisfaction 3, Spin Booster +
I've replaced all her original skills, but now without gear I have Lb chance, technical attack chance, higher crit, and better offensive skills.
The less skills you can replace, the better but SP skills are too good to pass up at times.
Devil Force
Here is the wonderful little --->wiki link<--- for the quest that must be done to use this system.
Also the --->wiki link<--- for an overview of the system.
You can feed random consumables to your demon to boost their base stats. While the base stats don't raise that much, some of the passives found in the second link are pretty great. Since those are random however, sometimes its best to put things that you actually want on there. Devil Force items can do the job for you. --->A list<--- of some items that Nori is putting together :3
As you can see those items allow you to specifically boost certain skills/stats you want.
Mitama
I dont know enough about this yet sorry :/ Ill write stuff here once I've tried it out myself
Demon Sacrifice
-I don't plan on doing this anytime soon so I have no personal opinions/things to look out for for this topic. All I can suggest is reading --->here<--- because what is written there is all I know :3
Help with Demon fusion paths:
I do like poking around and planning demons. If you want some help planning please leave the following:
Character class
Alignment
Desired Demon
Skills Preferred (If you have any)
I'll get on the fusion paths as soon as I can ^_^.
SMT: Imagine Mage Guide
Mages are your typical shoot fire at things and watch them burn class to an extent. SMT has put a couple little twists on what being a mage could be. Here are some of the common builds for a mage.
Some general tips for being any mage:
When using AoE spells/rushes be sure you can either kill the mob you fire at or be ready to handle the hell that ensues. Too many times have I seen people rush in use a maragion on a group of enemies then die because they couldn't keep up with the rushes/spells/basic attacks that came after them.
All stats go into Magic to begin with (kind of a duh statement but hey). Secondarily you can put some points into luck for the crit chance boost but majority of it should go into Intelligence. Mages use a ton of mp.....(another duh statemenet).
Shotmage:
OMFG SHOTMAGE??? I can use guns and shoot magic? No....sorry...not the class for you ;3 Be patient wait for a gunner guide. Shotmages use Destruction Magic to blow things up. A typical build will consist of maxed out destruction magic and magic control. Shotmages usually hybrid with Enhance or Curse of the Wretched. There are so many ways to build a shotmage with the inclusion of the Conditions of Magic Control chain added as well.
One end game build:
Class 10 Destruction Magic
Class 7 Magic Control
Class 8 Support
Class 4 Curative
Class 8 Curse
Class 5 Bless
Class 7.4 Cotw
Class 5.9 Enhance
Gear:
For shotmages the best gear you can have is anything that boosts cooldown, incantation, base magic stat, and spell. Anything that boosts the amount of times you can use a skill (those ruby/lazurite eyes for example) or boosts general/elemental damage by a percentage is good.
Most of the time you want to specialize in one or two elements. Fire and electric tend to be good to start with as there is some gear that boosts both, while vishnu cyrstals boost electric per tarot as well.
If you have the money you can specialize in becoming a megispammer. Megidoraon and Megidora will be your primary spells. This requires as much cooldown as you can get and certain weapons and things that boost almighty for you to do the max damage.
Demolition Dasher:
More commonly known as DD, the demo dasher is the up close and personal mage using elemental rushes to get in demon's faces. As with a shotmage, DD has the potential to hybrid with a multitude of chain expertise. DD has one of the highest modifiers in the game for chain expertise, making it a wonderful beginner class. Blowing through sugi silver floors without a weapon is quite nice :3
Be warned: DD skills are in fact rush skills and can be countered by attack and counter like normal melee rushes. Use your demon wisely.
One DD Build:
Class 10 Destruction Magic
Class 7 Magic Control
Class 8 Rush
Class 8 DD
DDs typically hybrid with either COTW or Enhance. You can get Delorean and the major buffs/debuffs from cotw and enhance, however if you want the new almighty rush I do believe you need to pick one or the other.
Gear:
Typically you want to focus your boost on one element (usually fire) and there are a number of gears that do so. Go for anything that boosts your general damage if possible. Spell stacks are great as well allowing you to rush through things multiple times. DDs have little to no cd problems (unless you plan on being a hybrid with enh or shotmage) therefore focus on lowering incantation.
Its good to have powerful weapons that boost element damage but keep in mind you will eat through durability like a kid and candy. The good thing; DDers typically can blow through lower runs (bronze/silvers/gold floor rooms) without using a weapon. Therefore you can save the powerful punch weps for the bosses :3
FAQ:
Q: So DD is rushes right....shouldn't I raise rush and use those?
A: Not typically. All your points go into Magic and either secondary into Intelligence. Normal rushes rely on Strength to do its damage so you won't be doing much with those.
Q: So....why can't I use guns...its called shotmage....
A: For the same reason as the first question. Gunners use speed as a primary stat. Mages, once maxed out on their Magic stat would most likely need Int as their secondary. Ma-dynes and Megis cost a lot to spam.
Q: You haven't posted all the builds here....why is that?
A: There are so many ways to build a mage that it really depends on your playstyle. Want more Cotw? Get less Enhance. The basic builds mentioned above are not set in stone. If you need/want help feel free to contact me here, on the western forums or in game and I'd be happy to help plan a specific build for you.
SMT: Imagine Enhancer Guide
First things first I wont be repeating what can be found --->here<--- if possible. Read through the wiki page. It has some incredibly useful information.
Your job:
As typical mmos go, your job as the enhancer is to keep your party alive and buffed while continuing to debuff enemies. In contrast to typical mmos, most of the time you are asked to be able to dish out some damage as well through your demon. To be an enhancer you really do need to be a good multi-tasker.
A fairly long --->demon guide<--- posted here.
Enhancer Types and builds:
There are some enhancer builds on the wiki however due to the exp cap being raised, and support and curse having higher class caps as well, I will post my current build and some thoughts on other enhancer builds here. Please note that this is not the guaranteed way to go this is just the way I built my characters.
Note: For all enhancers your main stat to raise and buff should be Intelligence. As far as I know, to maximize your buffs you need 240 Int. This can only be obtained through Soul Stones and Tarots.
Hexhancer:
This is the "typical enhancer" as mentioned above. You are buffing, debuffing, and using your demon to blow through runs.
Expertise:
Below 30:
Class 4 Curative Magic
Class 2 Bless
Class 1 Magic Control
Class 2 Curse Magic
Class 1 Destruction Magic
Once you have the above build max out support to class 8 and then curse to class 8 to get the build below. This ensures shields as early as possible while allowing you to easily round things off.
At level 90:
Class 4 Curative Magic
Class 8 Support Magic
Class 2 Bless
Class 8 Curse Magic
Class 1 Magic Control
Class 1 Destruction Magic
Class 5 Enhancement
Class 4.8 Curse of the Wretched
Max exp:
Class 8 Support Magic
Class 8 Curse Magic
Class 7 Curative Magic
Class 1 Destruction Magic
Class 9 Magic Control
Class 9 Bless
Class 8 Enhancement
Class 7.7 Cotw
Things to do in runs:
Before the run, max out your four stacks on your basic buffs, throughout the run try to keep them up. Once you spam them four times you only need to use them once to keep them at full stacks. Only recently moving over to being at square one have I found appreciation for these basic buffs again. they do more (especially early game) than I thought.
During the run, typically before each room you will use your Pulse skills and shields if you have them. SA those who want it, typically this benefits rapid gunners and melees but if a DD or MB wants it make sure to keep the buff up.
Once inside the room you typically want to COTW everything. I HIGHLY discourage new enhancers using this till you have a Mothman/Cato crystal set or until you are 100% sure you wont die. COTW aggros everything to you and in a Sugi silver run with a million caits running at you.....usually means death :3
Finally for debuffs you want to be hexing the boss. If you don't have the mp to support all three debuffs, do the one for the party member that does the most damage (i.e. if Dia is smashing Decarb on the head and doing more damage than a mage then do the cls-range hex) Usually its not worth it to be hexing regular mobs because the cooldown on hex is incredibly long.
LoA Enhancer:
Loa Enhancer is a slightly different build as it makes you more of a tank for the party rather than just the buffer. Through the retaliation chain expertise, you can take little to no damage on almost all the runs. With the expanded exp cap, LoA Enhs have become a bit more viable than their English server counterparts.
Pre 30:
Class 1 Bless
Class 2 Weapon Knowledge
Class 2 Attack
Class 1 Destruction Magic
Class 4 Curative
Class 1 Magic Control
Class 2 Curse Magic
Once you have these basics max out your survival Techniques. This will give you the key skill for being a LoA enhancer. I went for c7 survival techniques because it helps keep your armor alive better. If you want a quicker way to get the c4 retaliation grind c4 weapon knowledge and c5 survival tech.
Level 90:
Class 2 Curse Magic
Class 1 Destruction Magic
Class 7 Survival Technique
Class 2 Weapon Knowledge
Class 6 Support Magic
Class 1 Bless
Class 4 Curative Magic
Class 1 Magic Control
Class 2 Attack
Max Exp:
Class 7 Survival Tech
Class 2 Weapon Knowledge
Class 2 Attack
Class 9 Bless
Class 8 Support Magic
Class 8 curse Magic
Class 1 Destruction Magic
Class 1 Magic Control
Class 4 Retaliation
Class 7.1 Enhancement
Class 6.1 Curse of the wretched
During a run:
As opposed to a hexhancer you want to be in the middle of everything always. Cotw things and pull the aggro to you immediately. Whatever you don't stone/paralyze will start bashing you on the head....for 1 hp ( if your defenses are high enough) this leaves the rest of your party to clean up while you sit and spam heal.
Similarly to hexhancers however, you do want to Pulse and shield if you have them. Hex the bosses when necessary and keep everyone alive. Kill things with your demon but try not to pull aggro off of yourself. You are the tank.
Hyrbid Enhancer:
Any hybrid enhancer usually gets Class 2.5 in Enhancement Chain due to the SA. Typically they use the buffs more than the heals, leaving their demon to do so.
Typical 2.5 enhance:
this can be tacked on as a secondary class for any class.
Class 2 Curative
Class 3 Support
Class 1 Bless
Class 2.7 Enhancement.
SMT: Imagine Rounding Expertise
So with all the guides to make certain types of characters, one thing is
in common for all of them. There is this strange concept of "rounding"
your builds. Here is a short little guide on what it all means.
As per usual read ---> this <---- first. So much good stuff already written down.
There are three stages of grinding:
Pre-30:
This is arguably the most important time in your SMT career. In the Home III magic shop, the robed dude sells three different items that you can use ONLY if you are under level 30; Lethe Waters, Lethe Bottles, and Hourglass of Reversal.
Lethe Water: Removes one rank (100 points) of any expertise chosen.
Lethe Bottle: Removes one class (1000 points) of any expertise chosen.
Hourglass of Reversal: Sets all stat points back to 0, allowing you to reallocate them.
These items are INCREDIBLY important in guaranteeing enough expertise points for your final build.
Lets take a mage build for example whose final build looks something like this:
Class 10 Destruction Magic (Maxed)
Class 7 Magic Control (Maxed)
Class 2 Rush
Class 4 Curative
Class 8 Support (Maxed)
Class 8 Curse (Maxed)
Class 3 Bless
This gives them:
Class 5.3 Enhancement
Class 7 Curse of the Wretched
Class 6 Demolition Dash
For most of their time leveling between 1 and 90 however they will have someone else to do the buffing for them. So what they want to have is their main damaging expertise and some basics of the other two chains unlocked. So Pre-30 their build may look like this:
Class 2 Curative
Class 2 Support
Class 1 Bless
Class 2 Curse
Class 3 Magic Control
Class 5 Destruction Magic
Class 2 Rush
This gives them the basics from all the chains. Now what you want to have a perfect build is exactly Class 2 Rank 0.00 for Rush for example. How can that be accomplished? The newbie lethe waters mentioned above. If you grind to Class 2 Rank 1 of rush and then use the lethe water you will have exactly the expertise you need, leaving the spare .07 points you would have wasted for another exp.
90:
So now you've grinded till your brain has exploded. Now what? In order to keep this perfect rounded build you have constructed you need to keep up with it. Every 10 levels you get another 1000 exp points. Use them. Immediatly. Grind another class into your main exp chain if you are not maxing that exp.
If you are maxing something, in our example something like destruction magic, you don't need to worry as much about hitting exactly 1k since the game will round your exp for you when you get class 10. Its still a good habit to be in to grind every 10 levels. It breaks up the grinding process a bit and ensures you wont forget something.
So continuing the example by level 90 the mage should have a build that looks like this:
Class 10 Destruction Magic
Class 7 Magic Control
Class 2 Curative
Class 2 Support
Class 2 Curse
Class 1 Bless
Class 2 Rush
This means the main part of the build (ie the damaging part) is done.
Post 90:
Here is where you start doing things for your expertise. Look on the wiki to see the requirements for obtaining the extra exp. However keep in mind you still want a perfect build. Once you get the 1k exp or whatever USE IT. Odds are for your secondary classes you wont be maxing everything (curative and bless in our example). Keep that hard earned rounded build rounded and you are good to go.
FAQ
Q: Why should I grind an expertise then lethe it down even if I will be getting more of it later?
A: You want to round off things before you need to level if possible. Yes you are just prolonging the inevitable spam of a skill on a hua po, but you will be happy about it later on.
Q: So....should I be using a lethe after every Class?
A: Nope. Don't lethe unless you are done grinding that particular expertise for the time being.
As per usual read ---> this <---- first. So much good stuff already written down.
There are three stages of grinding:
Pre-30:
This is arguably the most important time in your SMT career. In the Home III magic shop, the robed dude sells three different items that you can use ONLY if you are under level 30; Lethe Waters, Lethe Bottles, and Hourglass of Reversal.
Lethe Water: Removes one rank (100 points) of any expertise chosen.
Lethe Bottle: Removes one class (1000 points) of any expertise chosen.
Hourglass of Reversal: Sets all stat points back to 0, allowing you to reallocate them.
These items are INCREDIBLY important in guaranteeing enough expertise points for your final build.
Lets take a mage build for example whose final build looks something like this:
Class 10 Destruction Magic (Maxed)
Class 7 Magic Control (Maxed)
Class 2 Rush
Class 4 Curative
Class 8 Support (Maxed)
Class 8 Curse (Maxed)
Class 3 Bless
This gives them:
Class 5.3 Enhancement
Class 7 Curse of the Wretched
Class 6 Demolition Dash
For most of their time leveling between 1 and 90 however they will have someone else to do the buffing for them. So what they want to have is their main damaging expertise and some basics of the other two chains unlocked. So Pre-30 their build may look like this:
Class 2 Curative
Class 2 Support
Class 1 Bless
Class 2 Curse
Class 3 Magic Control
Class 5 Destruction Magic
Class 2 Rush
This gives them the basics from all the chains. Now what you want to have a perfect build is exactly Class 2 Rank 0.00 for Rush for example. How can that be accomplished? The newbie lethe waters mentioned above. If you grind to Class 2 Rank 1 of rush and then use the lethe water you will have exactly the expertise you need, leaving the spare .07 points you would have wasted for another exp.
90:
So now you've grinded till your brain has exploded. Now what? In order to keep this perfect rounded build you have constructed you need to keep up with it. Every 10 levels you get another 1000 exp points. Use them. Immediatly. Grind another class into your main exp chain if you are not maxing that exp.
If you are maxing something, in our example something like destruction magic, you don't need to worry as much about hitting exactly 1k since the game will round your exp for you when you get class 10. Its still a good habit to be in to grind every 10 levels. It breaks up the grinding process a bit and ensures you wont forget something.
So continuing the example by level 90 the mage should have a build that looks like this:
Class 10 Destruction Magic
Class 7 Magic Control
Class 2 Curative
Class 2 Support
Class 2 Curse
Class 1 Bless
Class 2 Rush
This means the main part of the build (ie the damaging part) is done.
Post 90:
Here is where you start doing things for your expertise. Look on the wiki to see the requirements for obtaining the extra exp. However keep in mind you still want a perfect build. Once you get the 1k exp or whatever USE IT. Odds are for your secondary classes you wont be maxing everything (curative and bless in our example). Keep that hard earned rounded build rounded and you are good to go.
FAQ
Q: Why should I grind an expertise then lethe it down even if I will be getting more of it later?
A: You want to round off things before you need to level if possible. Yes you are just prolonging the inevitable spam of a skill on a hua po, but you will be happy about it later on.
Q: So....should I be using a lethe after every Class?
A: Nope. Don't lethe unless you are done grinding that particular expertise for the time being.
SMT: Imagine Beginners Guide
Things to do in the early game:
-Round out your expertise. Seriously. With the insane prices on the JSmt server, lethes go for crazy amounts....like 9.5mil kind. The earlier you plan your build and perfect it, the better. Take advantage of those pre-30 lethes and get your grinding done! Don't know what rounding is? Click --->this <---- to learn!-When planning your exp keep in mind the new expertise and chain expertise. Plus if your feeling ambitious the maximum cap is now 42k! Happy planning!
-Do all the St.Germain quests AFTER level 20 but BEFORE 30. (so you can lethe away the exp you get) You will get the free non-trade lethe bottles that you can use later if you get in a pinch. These quests have a level requirement now though so keep that in mind!
-DB Kano in H3 also has a quest for a lethe bottle.
-Read this. The Mp boost is crazy good especially if you are grinding/are a MB gunner :D
- Pick up one of three free demons:
Nekomata
Hathor
Kikure-Hime
All three of them come with:
600% Xp boost
30% boost in their respective elements
50% curative skill (maybe they will keep dia alive ._.)
30% Mp cost reduction
5000k Sp (given at the same time as the anonymous tablets and depo pass)
After finishing act 2 and BEFORE act 7, head over to the cathedral and the cathedral guy will give you the option to pick one of the three. He also gives you 5 anonymous tablets which allow you to summon demons that are above you in level and a demon depository pass. Quite the wonderful little gift there CAVE thanks :3
-At level 20 you can go to the DCO Shop and look for the 0 CP pack :D some nice little free items for you to stare at in your otherwise barren post box. You can get this free box at lvl 25, 35, 45, 60, 70
Some daily things to do:
Denshi Kairo (STEVEN) runsDestiny Guide
Mirage Quest
Some other helpful beginner tips
-Bronze runs are now remotely useful!!! You get 1-3 broken gems in the reward boxes for opening glittering ore doors. The broken gems can be item mixed to make 1-3 normal gems which can be sold to any NPC for a base of 5k per gem. That's like....selling diamonds from the old server o.o-Watch out for the menus when trying to party/friend someone. JSmt has a blacklist option.
-DO NOT use say and shout chat unless you absolutely need to. It is considered inappropriate to use these....why have them I don't know but seriously...so many pms after the accidental shift + enter mistake.
Helpful links:
I know there are some posted by nori on the site but heres some quick go to things that I use regularlyCommon Japanese phrases used in Smt
English Wiki is still being updated :D
Japanese Wiki powered by Google Translate
Link to Noris post with Stat/Exp Translation
A little set of Menu Translations
FAQ:
-Kery! Make me a build D:Sure thing have a list of what you want ideally at the end (ie Max rapid Max MB) and ill come up with a build for you ^^. Also please let me know if you plan on being hardcore and getting 42k exp and I will plan accordingly.
-Kery! Make me a demon!
Demons are my specialty :3 Have your ideal demon picked out or at least what you want it to do and I will throw some suggestions/come up with a build path for you. If possible have your alignment picked as well.
-I can't get back into the VB. I wanna grind and perfect my exp T_T
No sweat :D Just finish the guards quest right outside the vb to gain access back in.
FF 14 Non-Combat Guide
More macros yay :D this one is kinda short....I know there is a lot more I do but I am having a memory block atm XD.
Class Changing Macros
BLM/THM (Any DPS/Tank gearsets)
/micon 8 gearset
/gs change 8
/autofacetarget on
Since my BLM/THM is always DPSing I make sure to turn on my autofacetarget function after changing to that gearset. I do this for all my DPS/Tank gearsets. To pick which gearset you want just change the number in the macro.
HUD Management
-I don't really remember this one confidently. I will just leave this here as a stub for now XD sorry ^^;;-
Class Changing Macros
BLM/THM (Any DPS/Tank gearsets)
/micon 8 gearset
/gs change 8
/autofacetarget on
Since my BLM/THM is always DPSing I make sure to turn on my autofacetarget function after changing to that gearset. I do this for all my DPS/Tank gearsets. To pick which gearset you want just change the number in the macro.
HUD Management
-I don't really remember this one confidently. I will just leave this here as a stub for now XD sorry ^^;;-
FF 14 Combat Macro Guide
So here is a macro 'guide' really just the macros I use haha :D Hopefully it doesn't get too wordy lol. A lot of these were personal preference, therefore you can change em to your playstyle :D. I have tried to organize them into different sections but with cross class abilities a few of them can be used across multiple classes XD.
Changelog:
10-6-15
Additions:
White Mage Section
Tank Section
Changes:
Summoner - Edited Summon macro to include /wait command
Scholar - Edited Healing macros to accurately have pixies heal
Other:
Some Visual Updates.
Updated opening statement
Scholar Macros
Any Damaging spell
/micon Ruin (Ruin as an example just change the names of the spells you want to use)
/autofacetarget on
/ac "Ruin" <tt>
/ac "Ruin" <t>
/autofacetarget off
So the idea behind the 'target of target' <tt> is that I can be targeting the tank and spamming heals but when they are healed up enough I can start throwing in some DPS without having to change targets. I kept the single target <t> in as well just so I can defend myself when soloing :D The autofacetarget command I toggle on and off to help with moving around and things.
When casting healing spells you don't need to be facing your target to heal them, but you need to face a target to use damaging spells. So if I want to be facing one way while healing to be able to sprint to a safe zone, but then decide I wanna put some DPS in I don't have to manually turn my camera and character around. The game turn me around for me and then after the spell is cast my camera is still facing in the direction I want to sprint if needed. (hope that made sense XD)
I typically do this for any damage spells for SCH, SMN, and WHM.
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Eos/Selene Healing Macros
/micon Physick (again with most healing spells I use this macro)
/ac "Physick" <t>
/pac "Embrace" <mo>
So here is where the differences between a keyboard and controller may show it's head. I typically have my pixies healing a different target (as they heal for a little less) while I heal the tank. This allows for a bit more 'AoE' heals even if it's not really. The <mo> command is for mouse over. So I can target the tank, but mouse over someone taking damage in the pt list and the pixies will heal the person my cursor is over. If I need massive nuke heal on my tank, then I can just mouse over them and both my pixie and I will heal the tank. This may not work for a controller (sorry haven't tested it) but again not really necessary and the game remains playable without the macro so XD.
Summoner Macros
Summon Emerald Carbuncle/Garuda-Egi
/micon Summon I
/ac "Swiftcast" <me>
/ac "Summon I" <me>
/wait 8
/pac "Obey"
With Emerald Carbuncle/Garuda-Egi they are given as knockback skill. In some dungeons it makes it hard for the tank to keep things in place if your summon is blowing things around so it is usually best to keep them on Obey. I just added the Obey pet command in the macro so I didnt forget to change it when swapping between DPS summons and tank. The wait command is so in case swiftcast is on cooldown, the obey/sic switch will still happen.
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Summon Topaz Carbuncle/Titan-Egi
/micon Summon II
/ac"'Swiftcast" <me>
/ac "Summon II" <me>
/wait 8
/pac "Sic"
So this one is a bit different from the Emerald/Garuda summon because you want it to automatically start smacking things and tanking for you. If you are good at self managing your pet plus your skills you can change the pet action to Obey and it wont use it's cooldowns until you tell it to.
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Summon Ifrit-Egi
/micon Summon III
/ac "Swiftcast" <me>
/ac "Summon III" <me>
/wait 8
/pac "Obey"
Same thing with Emerald Carbuncle/Garuda-Egi. With Ifrit you can really have him either on Sic or Obey depending on what you want to manage yourself. I just kept him on Obey to keep the dps and tank separate. But do whatever is most comfortable :D
Just a little side note for these summons. If you want Eos/Selene do something different upon summoning you want a different macro button for them separate from Emerald/Topaz Carbuncle etc. I personally have them separate as I want Selene on the Obey command as well. This is because both SMR/SCH both use Arcanist Summon I and Summon II.
Summoner/Scholar Macros
Resurrection
/micon Resurrection (Also use this one for Raise)
/ac "Swiftcast"
/ac "Ressurection" <t>
/p Rez on <t> <se.5>
Basically similar to swiftcasting out your summons. In higher level boss fights it becomes really important to keep everyone alive. The fourth command in this is an automatic party message. I typically use this just so someone else doesn't waste their swiftcast/ress on the same target as I am. It is recommended to try not to spam the party box and sound effects too much as it annoys some people. I find its real good for communicating information especially when you have multiple healers in the party. You can have whatever witty statement you want after the /p haha.
----------------------------------------------------------------------------------------------
Virus
/micon Virus
/ac "Virus" <tt>
/ac "Virus" <t>
/p Virus on <tt> <se.2>
This is similar to Resurrection in the fact that I try to convey information to my pt without needing to stop to type. I tend to turn this one off every now and then as the tanks name sometimes comes up in pt chat and I look like a doof if I target the wrong person XD. But it's good info to have so people don't waste cooldowns.
White Mage
Super Buffs
/p Please wait for buffs! Done when Protect casts!
/ac "Stoneskin" <1>
/wait 2.6
/ac "Stoneskin" <2>
/wait 2.6
/ac "Stoneskin" <3>
/wait 2.6
/ac "Stoneskin <4>
/wait 2.6
/ac "Protect" <me>
This one is for the start of the run or for right before bosses. It will cycle through everyone and stoneskin them all. I don't recommend using this in the middle of fights as it takes a long time. If you are in a raid party you can have a separate button for eight people. It will throw up error messages if there aren't enough people in the party. I add in the party notice just so people don't go running off after I hit the button and dance their way out of range. It may add a bit more clutter to a controller setup but its here if you want it :D.
-------------------------------------------------------------------------------------------
Cleric Stance
/micon Cleric Stance
/ac "Cleric Stance" <me>
/hotbar change 1
Cleric Stance 2
/micon Cleric Stance
/ac "Cleric Stance" <me>
/hotbar change 2
For Cleric Stance, when it is on you can spam the button and easily turn it off (or vice versa I can't remember sorry ^_^;;) but to turn it on again you must wait a short amount of time. I use two identical hotbar set ups on hotbar 1 and 2, the only difference is in say hotbar 1, slot 5 will have cleric stance. When I push it it will change to hotbar 2 with cleric stance in slot 6. This is just so I can't spam the button like crazy and a tank dies because my healing is super nerfed. ---------------------------------------------------------------------------------------------
Repose
/micon Repose
/autofacetarget on
/ac "Repose" <t>
/mk bind1 <t>
/p <t> is taking a nap! (Repose)
/autofacetarget off
I would recommend staying on your target of sleeping until you see the party message. Try not to spam the button either as sometimes it will say your tank is taking a nap XD. I usually try to mark the target I am putting to sleep. Also I try to avoid doing this unless there are a crazy number of adds, or if the party is very single target heavy. If there is a DRK as your tank I would avoid reposing at all due to their AoE tank skill. It will just wake everything up and kinda make all your hard work and mp wasted.
----------------------------------------------------------------------------------------------
Tank
Auto Marking Targets
/mk attack3 <t>
/nt
/mk attack2 <t>
/nt
/mk attack1 <t>
Many tanks don't mark things (and sometimes people don't even follow them) but I found it useful to have as much information given to the party as possible. Before pulling a mob I would (theoretically as I don't have a tank yet :P) poke this button and it should cycle through each of the three mobs. I had a separate one for a 4 group and one for a 5 group. I go backwards in marking because I can remain on the last one I have targeted (ie. target 1) and start wailing on that.
----This is as much as I can remember off the top of my head for combat spells. I will add in anything if I remember it XD-----
Changelog:
10-6-15
Additions:
White Mage Section
Tank Section
Changes:
Summoner - Edited Summon macro to include /wait command
Scholar - Edited Healing macros to accurately have pixies heal
Other:
Some Visual Updates.
Updated opening statement
Scholar Macros
Any Damaging spell
/micon Ruin (Ruin as an example just change the names of the spells you want to use)
/autofacetarget on
/ac "Ruin" <tt>
/ac "Ruin" <t>
/autofacetarget off
So the idea behind the 'target of target' <tt> is that I can be targeting the tank and spamming heals but when they are healed up enough I can start throwing in some DPS without having to change targets. I kept the single target <t> in as well just so I can defend myself when soloing :D The autofacetarget command I toggle on and off to help with moving around and things.
When casting healing spells you don't need to be facing your target to heal them, but you need to face a target to use damaging spells. So if I want to be facing one way while healing to be able to sprint to a safe zone, but then decide I wanna put some DPS in I don't have to manually turn my camera and character around. The game turn me around for me and then after the spell is cast my camera is still facing in the direction I want to sprint if needed. (hope that made sense XD)
I typically do this for any damage spells for SCH, SMN, and WHM.
-------------------------------------------------------------------------------------------------------
Eos/Selene Healing Macros
/micon Physick (again with most healing spells I use this macro)
/ac "Physick" <t>
/pac "Embrace" <mo>
So here is where the differences between a keyboard and controller may show it's head. I typically have my pixies healing a different target (as they heal for a little less) while I heal the tank. This allows for a bit more 'AoE' heals even if it's not really. The <mo> command is for mouse over. So I can target the tank, but mouse over someone taking damage in the pt list and the pixies will heal the person my cursor is over. If I need massive nuke heal on my tank, then I can just mouse over them and both my pixie and I will heal the tank. This may not work for a controller (sorry haven't tested it) but again not really necessary and the game remains playable without the macro so XD.
Summoner Macros
Summon Emerald Carbuncle/Garuda-Egi
/micon Summon I
/ac "Swiftcast" <me>
/ac "Summon I" <me>
/wait 8
/pac "Obey"
With Emerald Carbuncle/Garuda-Egi they are given as knockback skill. In some dungeons it makes it hard for the tank to keep things in place if your summon is blowing things around so it is usually best to keep them on Obey. I just added the Obey pet command in the macro so I didnt forget to change it when swapping between DPS summons and tank. The wait command is so in case swiftcast is on cooldown, the obey/sic switch will still happen.
------------------------------------------------------------------------------------------------
Summon Topaz Carbuncle/Titan-Egi
/micon Summon II
/ac"'Swiftcast" <me>
/ac "Summon II" <me>
/wait 8
/pac "Sic"
So this one is a bit different from the Emerald/Garuda summon because you want it to automatically start smacking things and tanking for you. If you are good at self managing your pet plus your skills you can change the pet action to Obey and it wont use it's cooldowns until you tell it to.
---------------------------------------------------------------------------------------------
Summon Ifrit-Egi
/micon Summon III
/ac "Swiftcast" <me>
/ac "Summon III" <me>
/wait 8
/pac "Obey"
Same thing with Emerald Carbuncle/Garuda-Egi. With Ifrit you can really have him either on Sic or Obey depending on what you want to manage yourself. I just kept him on Obey to keep the dps and tank separate. But do whatever is most comfortable :D
Just a little side note for these summons. If you want Eos/Selene do something different upon summoning you want a different macro button for them separate from Emerald/Topaz Carbuncle etc. I personally have them separate as I want Selene on the Obey command as well. This is because both SMR/SCH both use Arcanist Summon I and Summon II.
Summoner/Scholar Macros
Resurrection
/micon Resurrection (Also use this one for Raise)
/ac "Swiftcast"
/ac "Ressurection" <t>
/p Rez on <t> <se.5>
Basically similar to swiftcasting out your summons. In higher level boss fights it becomes really important to keep everyone alive. The fourth command in this is an automatic party message. I typically use this just so someone else doesn't waste their swiftcast/ress on the same target as I am. It is recommended to try not to spam the party box and sound effects too much as it annoys some people. I find its real good for communicating information especially when you have multiple healers in the party. You can have whatever witty statement you want after the /p haha.
----------------------------------------------------------------------------------------------
Virus
/micon Virus
/ac "Virus" <tt>
/ac "Virus" <t>
/p Virus on <tt> <se.2>
This is similar to Resurrection in the fact that I try to convey information to my pt without needing to stop to type. I tend to turn this one off every now and then as the tanks name sometimes comes up in pt chat and I look like a doof if I target the wrong person XD. But it's good info to have so people don't waste cooldowns.
White Mage
Super Buffs
/p Please wait for buffs! Done when Protect casts!
/ac "Stoneskin" <1>
/wait 2.6
/ac "Stoneskin" <2>
/wait 2.6
/ac "Stoneskin" <3>
/wait 2.6
/ac "Stoneskin <4>
/wait 2.6
/ac "Protect" <me>
This one is for the start of the run or for right before bosses. It will cycle through everyone and stoneskin them all. I don't recommend using this in the middle of fights as it takes a long time. If you are in a raid party you can have a separate button for eight people. It will throw up error messages if there aren't enough people in the party. I add in the party notice just so people don't go running off after I hit the button and dance their way out of range. It may add a bit more clutter to a controller setup but its here if you want it :D.
-------------------------------------------------------------------------------------------
Cleric Stance
/micon Cleric Stance
/ac "Cleric Stance" <me>
/hotbar change 1
Cleric Stance 2
/micon Cleric Stance
/ac "Cleric Stance" <me>
/hotbar change 2
For Cleric Stance, when it is on you can spam the button and easily turn it off (or vice versa I can't remember sorry ^_^;;) but to turn it on again you must wait a short amount of time. I use two identical hotbar set ups on hotbar 1 and 2, the only difference is in say hotbar 1, slot 5 will have cleric stance. When I push it it will change to hotbar 2 with cleric stance in slot 6. This is just so I can't spam the button like crazy and a tank dies because my healing is super nerfed. ---------------------------------------------------------------------------------------------
Repose
/micon Repose
/autofacetarget on
/ac "Repose" <t>
/mk bind1 <t>
/p <t> is taking a nap! (Repose)
/autofacetarget off
I would recommend staying on your target of sleeping until you see the party message. Try not to spam the button either as sometimes it will say your tank is taking a nap XD. I usually try to mark the target I am putting to sleep. Also I try to avoid doing this unless there are a crazy number of adds, or if the party is very single target heavy. If there is a DRK as your tank I would avoid reposing at all due to their AoE tank skill. It will just wake everything up and kinda make all your hard work and mp wasted.
----------------------------------------------------------------------------------------------
Tank
Auto Marking Targets
/mk attack3 <t>
/nt
/mk attack2 <t>
/nt
/mk attack1 <t>
Many tanks don't mark things (and sometimes people don't even follow them) but I found it useful to have as much information given to the party as possible. Before pulling a mob I would (theoretically as I don't have a tank yet :P) poke this button and it should cycle through each of the three mobs. I had a separate one for a 4 group and one for a 5 group. I go backwards in marking because I can remain on the last one I have targeted (ie. target 1) and start wailing on that.
----This is as much as I can remember off the top of my head for combat spells. I will add in anything if I remember it XD-----
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